jax
9deb7e3d
- [sharding_in_types] `physical_aval` should set the correct sharding on `ShapedArray` so that lowering and compilation don't crash
Go
Login via GitHub
Home
Pricing
FAQ
Install
Login
via GitHub
Commit
View On
GitHub
Commit
1 year ago
[sharding_in_types] `physical_aval` should set the correct sharding on `ShapedArray` so that lowering and compilation don't crash PiperOrigin-RevId: 730885084
References
#26738 - [sharding_in_types] `physical_aval` should set the correct sharding on `ShapedArray` so that lowering and compilation don't crash
#240 - CI: 02/25/25 upstream sync
Author
yashk2810
Committer
Google-ML-Automation
Parents
5024ef21
Loading