jax
9deb7e3d - [sharding_in_types] `physical_aval` should set the correct sharding on `ShapedArray` so that lowering and compilation don't crash

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1 year ago
[sharding_in_types] `physical_aval` should set the correct sharding on `ShapedArray` so that lowering and compilation don't crash PiperOrigin-RevId: 730885084
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