Enable LTO optimizations in release builds to reduce binary size (#5904)
## Summary
In the same spirit as #5745, release builds could be a bit slightly more
size efficient by enabling LTO, which removes dead code (either in uv
through fully inlined functions or the libraries it depends on). Also
has the side-effect (more what LTO was created for) of slighly speeding
up uv.
In this case, I have measured a 5MB size decrease!.
Unfortunately, this change also comes with the disadvantage of more than
doubling the build time of a clean build on my machine (see "Test
Plan"). I have opened this pull request to show my findings and suggest
this as an option.
*I have also started looking into what effects optimizing for size
rather than speed could have, but that calls for another pr*
## Test Plan
Comparing the binary size before and after (starting off in just a
simple clone of the repository)
System info:
```
CPU: AMD Ryzen 7 3700X (16) @ 3.600GHz
Memory: 32GB @ 3200 MT/s
Uname: Linux galaxy 6.6.44-1-MANJARO #1 SMP PREEMPT_DYNAMIC Sat Aug 3 10:09:33 UTC 2024 x86_64 GNU/Linux
```
Before:
```
$ cargo build --release
<snip>
Finished `release` profile [optimized] target(s) in 1m 29s
$ du target/release/uv -h
30M target/release/uv
```
After:
```
$ cargo build --release
<snip>
Finished `release` profile [optimized] target(s) in 3m 43s
$ du target/release/uv -h
25M target/release/uv
```