llama.cpp
54ef9cfc - vulkan: Throttle the number of shader compiles during the build step. (#10222)

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332 days ago
vulkan: Throttle the number of shader compiles during the build step. (#10222) Fixes #9582 Spawning too many concurrent copies of glslc leads to "Failed to create pipes" errors on Linux. This change applies the same throttling we use for multithreaded pipeline creation.
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