llama.cpp
c9a24fb9 - vulkan: Support FA with any multiple of 8 head sizes (#15537)

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128 days ago
vulkan: Support FA with any multiple of 8 head sizes (#15537) The scalar FA shader already handled multiples of 8. The coopmat1 FA shader assumed 16x16x16 and the shared memory allocations need the HSK dimensions padded to a multiple of 16. NVIDIA's coopmat2 implementation requires multiples of 16 for N and K, and needs the matrix dimensions padded and loads clamped. Store the FA pipelines in a map, indexed by the pipeline state.
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