llama.cpp
eb07addf - ui : reuse the conversation load read for sibling info

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6 days ago
ui : reuse the conversation load read for sibling info Opening a conversation read every message from the database twice: once in loadConversation for the active path, once in ChatMessages for the sibling map. Hand the freshly read array over once so the chat screen builds sibling info from it, and set the conversation and its messages in one sync block so effects never see the new conversation paired with the previous one's messages. Assisted-by: pi:zai-org/GLM-5.3
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