vulkan: use a more appropriate amount of threads when generating shaders #16418
use a more flexible amount of threads
254abe15
fix windows compile and 0 thread case
097fed33
0cc4m
commented
on 2025-10-04
nominmax
6cc34a67
merge
e3fca344
0cc4m
approved these changes
on 2025-10-04
0cc4m
merged
86df2c9a
into master 6 days ago
netrunnereve
deleted the vulkan_shaders_gen branch 6 days ago
Assignees
No one assigned
Login to write a write a comment.
Login via GitHub