vulkan : copy strided f16 KV once on AMD so reads spread across memory channels (#27703)
* vulkan : copy strided f16 KV once so reads spread across memory channels
Assisted-by: Claude (Opus 4.8 / Opus 5)
* tests : cover the f16 KV copy to scratch
Assisted-by: Claude (Opus 4.8 / Opus 5)
* vulkan : gate the f16 KV scratch copy to AMD
Assisted-by: Claude (Opus 4.8 / Opus 5)
* vulkan : reuse the generic copy shader for the f16 KV scratch fill
The f16 clause needs only a strided copy, not a dequant, so drop the
dedicated shader and dispatch the existing copy pipeline instead. The
copy is described in source memory order so the strided access lands on
the writes, which stream, instead of the reads, which would concentrate
on a few memory channels.
Assisted-by: Claude (Opus 4.8 / Opus 5 / Fable 5)
* vulkan : extend the strided KV scratch copy to bf16
Assisted-by: Claude Opus 5
* vulkan : clean up comments
Assisted-by: Claude Opus 5
* consolidate copy shaders
* disable on RDNA4
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Co-authored-by: Ruben Ortlam <rortlam@redhat.com>