[MCA] Enhance debug prints of processor resources (#190132)
Previously, `computeProcResourceMasks()` would print resource masks on
debug mode from multiple call sites, creating noise in the debug output.
This patch aims to fix this and also print more info about the
resources.
It splits to 2 types of debug prints for resources:
1. No simulation - mask only
2. Simulation - mask + other info
For 2, it shares printing on a single place in `ResourceManager`
constructor, that should cover all the other simulation cases
indirectly:
1. `llvm/lib/MCA/HardwareUnits/ResourceManager` - covered
2. `llvm/lib/MCA/InstrBuilder.c` - should be covered indirectly - only
used by `llvm-mca` before simulation that constructs a `ResourceManager`
3. `llvm/tools/llvm-mca/Views/SummaryView.cpp` - after simulation that
constructs a `ResourceManager`
4. `llvm/tools/llvm-mca/Views/BottleneckAnalysis.cpp` - after simulation
that constructs a `ResourceManager`
It also adds `BufferSize` to the output, which should be useful to debug
scheduling model + MCA integration.
For 1, it inlines mask-only printing into 2 other callers:
1. `llvm/include/llvm/MCA/Stages/InstructionTables.h`
2. `llvm/tools/llvm-exegesis/lib/SchedClassResolution.cpp`
as they only use the masks there. I think this is a reasonable
duplication across distinguishably different users/tools.
Now every pair of callers, even across groups (1 and 2), effectively
print in a mutually exclusive way.
The patch adds debug tests for the 3 new callers, in the corresponding
root test directories, to drive further location of logically
target-independent tests that just require some target at the root. I
think this convention is more discoverable, and is pretty widely used in
the project.