llvm-project
3d862cfc - [SPIRV] Add legalization for long vectors (#169665)

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36 days ago
[SPIRV] Add legalization for long vectors (#169665) This patch introduces the necessary infrastructure to legalize vector operations on vectors that are longer than what the SPIR-V target supports. For instance, shaders only support vectors up to 4 elements. The legalization is done by splitting the long vectors into smaller vectors of a legal size. Specifically, this patch does the following: - Introduces `vectorElementCountIsGreaterThan` and `vectorElementCountIsLessThanOrEqualTo` legality predicates. - Adds legalization rules for `G_SHUFFLE_VECTOR`, `G_EXTRACT_VECTOR_ELT`, `G_BUILD_VECTOR`, `G_CONCAT_VECTORS`, `G_SPLAT_VECTOR`, and `G_UNMERGE_VALUES`. - Handles `G_BITCAST` of long vectors by converting them to `@llvm.spv.bitcast` intrinsics which are then legalized. - Updates `selectUnmergeValues` to handle extraction of both scalars and vectors from a larger vector, using `OpCompositeExtract` and `OpVectorShuffle` respectively. Fixes https://github.com/llvm/llvm-project/pull/165444
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