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9ab4c160 - [DirectX] Array GEPs need two indices (#142853)

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154 days ago
[DirectX] Array GEPs need two indices (#142853) partially fixes #142836 - Update DXILFlattenArrays.cpp GEPs to use two indicies since they are array GEPs - Update flatten test cases - This change reduces dxv bitcast validation errors by 364 (Total now is 1070x) - This change reduces dxv out of bounds validation errors by 124 (Total is now 24) - We are also able to successfully compile 4 more shaders
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