llvm-project
c80080ff - [AArch64][SVE] Pair SVE fill/spill into LDP/STP with -msve-vector-bits=128. (#134068)

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209 days ago
[AArch64][SVE] Pair SVE fill/spill into LDP/STP with -msve-vector-bits=128. (#134068) When compiling with -msve-vector-bits=128 or vscale_range(1, 1) and when the offsets allow it, we can pair SVE LDR/STR instructions into Neon LDP/STP. For example, given: ```cpp #include <arm_sve.h> void foo(double const *ldp, double *stp) { svbool_t pg = svptrue_b64(); svfloat64_t ld1 = svld1_f64(pg, ldp); svfloat64_t ld2 = svld1_f64(pg, ldp+svcntd()); svst1_f64(pg, stp, ld1); svst1_f64(pg, stp+svcntd(), ld2); } ``` When compiled with `-msve-vector-bits=128`, we currently generate: ```gas foo: ldr z0, [x0] ldr z1, [x0, #1, mul vl] str z0, [x1] str z1, [x1, #1, mul vl] ret ``` With this patch, we instead generate: ```gas foo: ldp q0, q1, [x0] stp q0, q1, [x1] ret ``` This is an alternative, more targetted approach to #127500.
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