[msan][NFCI] Add forceIntegerIntrinsic option to handleIntrinsicByApplyingToShadow() (#207053)
Currently, if handleIntrinsicByApplyingToShadow() is given an
IntrinsicInst with floating-point arguments, it will cast the shadows to
floating-point, apply the intrinsic, and then cast the result back to
integer/shadow. This is inefficient, and, depending on the intrinsic,
may also result in floating-point exceptions.
The user can explicitly supply an integer variant of the intrinsic to be
applied to the shadow (shadowIntrinsicID), but this does not work if the
integer and floating-point variants are overloaded forms of the same
intrinsic ID.
This patch adds an option, 'forceIntegerIntrinsic', which will pass the
shadows as integers to the intrinsic, thus avoiding unnecessary casts.
(This is not enabled by default since some intrinsics do not support
integer arguments.)
As an example, future work can use 'forceIntegerIntrinsic' to handle
`<16 x float> @llvm.x86.avx512.mask.compress (<16 x float>, <16 x
float>, <16 x i1> %mask)`
with
`<16 x i32> @llvm.x86.avx512.mask.compress (<16 x i32>, <16 x i32>, <16
x i1> %mask)`