onnxruntime
2c041e06 - use WebGPU EP instead of JSEP in WebAssembly (#24856)

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189 days ago
use WebGPU EP instead of JSEP in WebAssembly (#24856) ### Description This PR allows to use WebGPU EP in `onnxruntime-web` NPM package. ### Migration Plan Currently, there are 2 different EPs implemented the WebGPU backend of onnxruntime-web. They are JSEP and WebGPU EP. The migration plan is to replace the JSEP with WebGPU EP and eventually remove the JSEP. The plan contains the following stages: - STAGE 1: enable WebGPU EP on onnxruntime-web in local build. (Done) - **STAGE 2: enable WebGPU EP on onnxruntime-web in the public package. (This PR)** - STAGE 3: remove JSEP from onnxruntime-web. ### Package consumption changes - Default import (`import 'onnxruntime-web'`) and CPU only import (`import 'onnxruntime-web/wasm'`) keeps their previous behaviors. - WebGPU import (`import 'onnxruntime-web/webgpu'`) will now use WebGPU EP instead of JSEP. Previously it was the same as default import. - WebGPU import will use a different suffix for the .mjs and .wasm name (which was `.jsep`): - ort-wasm-simd-threaded<b>.asyncify</b>.mjs - ort-wasm-simd-threaded<b>.asyncify</b>.wasm - The suffix `.asyncify` is used as `.jspi` is planned for future. They are 2 different ways of emscripten's async implementation (sync C++ function calls async JS function)
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