onnxruntime
c29737d2 - [webgpu] use u32 to represent f16 in uniform (#25391)

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156 days ago
[webgpu] use u32 to represent f16 in uniform (#25391) ### Description For f16 uniform variables, use u32 to bit-wise represent them. ### Motivation and Context Some devices supports f16 in shader/storage buffer, but not in uniform buffers. Dawn will set the f16_support to false for them. However, we don't necessarily have to use f16 in uniform. This change together with #25349 will enable using f16 models on some Android devices.
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