llama.cpp
cc98896d
- vulkan: optimize and reenable split_k (#10637)
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1 year ago
vulkan: optimize and reenable split_k (#10637) Use vector loads when possible in mul_mat_split_k_reduce. Use split_k when there aren't enough workgroups to fill the shaders.
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#10637 - vulkan: optimize and reenable split_k
Author
jeffbolznv
Parents
91c36c26
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