nvda
b8454924 - OffsetsTextInfo._getCharacterOffsets: use uniscribe where possible to calculate the bounds for a character. This allows us to treat something like e-acute as one character.

Commit
6 years ago
OffsetsTextInfo._getCharacterOffsets: use uniscribe where possible to calculate the bounds for a character. This allows us to treat something like e-acute as one character.
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