next.js
d8f95c12 - [PPF] Fix navigation() in prospective runtime prerenders (#98000)

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8 days ago
[PPF] Fix navigation() in prospective runtime prerenders (#98000) ### Long story short Fixes an analogous bug to #95665, but affecting `prefetch()/navigation()`. Those two were accidentally always resolving in the **prospective** runtime prerender, so we were warming content that isn't needed for the final runtime prerender. We now guard them properly. Also, I replaced `PrerenderStoreModernRuntime.isSessionShell` with `finalStage` (the same stage we're gonna use for the final prerender), so we can include/exclude `navigation` properly -- the boolean only distinguished shell/prefetch, not navigation. ### Long story long We use runtime prerenders for three things: runtime shells, runtime prefetches, and embedding a prefetch in navigations. These are aborted after `ShellRuntime`, `Runtime`, and `NavigationRuntime` respectively (accessible in `stageController.finalStage`). If we're doing the **final** prerender for a shell, promises that would resolve in e.g. `NavigationRuntime` would never resolve, because we abort the prerender before we get there. However, the **prospective** runtime prerender has no `StagedRenderingController` and needs to model this separately (so that the same APIs hang in both). This was [previously done via `prerenderStore.isSessionShell`](https://github.com/vercel/next.js/pull/95665) which we checked in URL data apis i.e. `params/searchParams` and the metadata`pathname` to do this. `isSessionShell: true` meant they should hang because it's a shell, and `isSessionShell: false` meant they should resolve. However, I forgot about this case when implementing `navigation`/`prefetch`, and made them resolve unconditionally in the prospective prerender. This means we'd potentially warm content that would not actually be reached in the final prerender. In other words, ```ts await navigation() return <Expensive /> ``` would needlessly render `<Expensive />` during the prospective render but not in the final one. This kinda defeats `navigation`'s main purpose, i.e. avoiding expensive work. This PR fixes the bug by replacing `isSessionShell: boolean` with `finalStage: AdvanceableRenderStage`, which is set to the same value we put in `stageController.finalStage`. This lets us keep the logic of what hangs and what resolves relatively close in both prerenders. --- On a meta level, the fact that the same bug happened twice tells me that having a `StageRenderingController` that is sometimes `null` is error-prone, and we should figure out a better solution, but i'm gonna keep this fix targeted and figure out a more holistic solution in a follow-up
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