llama.cpp
0fce7a12 - vulkan: don't use std::string in load_shaders, to improve compile time (#15724)

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8 days ago
vulkan: don't use std::string in load_shaders, to improve compile time (#15724) * vulkan: don't use std::string in load_shaders, to improve compile time * keep the string version for those calls that use it
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