llama.cpp
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- vulkan: don't use std::string in load_shaders, to improve compile time (#15724)
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8 days ago
vulkan: don't use std::string in load_shaders, to improve compile time (#15724) * vulkan: don't use std::string in load_shaders, to improve compile time * keep the string version for those calls that use it
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#15724 - vulkan: don't use std::string in load_shaders, to improve compile time
Author
jeffbolznv
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8227695d
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