vulkan: don't use std::string in load_shaders, to improve compile time #15724
vulkan: don't use std::string in load_shaders, to improve compile time
4e642bc3
keep the string version for those calls that use it
94bf9bc5
LostRuins
approved these changes
on 2025-09-03
0cc4m
approved these changes
on 2025-09-03
0cc4m
merged
0fce7a12
into master 8 days ago
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