nvda
9d35a2fe - added an @script decorator to scriptHandler for setting script metadata (#8236)

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8 years ago
added an @script decorator to scriptHandler for setting script metadata (#8236) * added an @script decorator for setting script metadata to the scriptHandler module added a metaclass for collecting gestures on ScriptableObjects, this now supports getting from .gesture and .gestures set on script_ functions by the @script decorator. Fixes #6266 * Removed gesture attribute from script functions Now passing gesture to the ```@script``` decorator will append the gesture to the list of gestures, rather than setting both gesture and gestures attributes on the function. * Removed unused getScripts method from BaseObject * Address review comment and rename GestureCollector to ScriptableType * Make the script decorator gestures work both for normal and dynamic NVDAObjects. Provide a working example for Excel * First baceObject tests * Fix decorated scripts not properly being added when subclassing objects * Finish unit tests * Add bypasInputHelp and resumeSayAllMode to the script decorator * Review actions * Add unit tests for the script decorator itself * Update developer guide * Review actions * Review actions regarding devGuide and comments * Only use the per class __gestures dictionary, also for decorated scripts * Last review action * Revert NVDAObjects/__init__.py to master, as in the end, this hasn't been touched by this change * Also revert changes to test suite objectProvider * Split of lines in devGuide * Rename the scripts in test_baseObject to follow the phonetic alphabet, to fix a bug in baseObject that used only the first character of a script name. * Log warnings when using the script decorator in a wrong way, either by decorating a non method or a method which name doesn't start with script_
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